Please use this identifier to cite or link to this item: https://dspace.iiti.ac.in/handle/123456789/11903
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dc.contributor.authorMondal, Ayanen_US
dc.date.accessioned2023-06-20T15:36:05Z-
dc.date.available2023-06-20T15:36:05Z-
dc.date.issued2023-
dc.identifier.citationMaiti, S., Misra, S., & Mondal, A. (2023). CBP: Coalitional game-based broadcast proxy re-encryption in IoT. IEEE Internet of Things Journal, , 1-1. doi:10.1109/JIOT.2023.3265028en_US
dc.identifier.issn2327-4662-
dc.identifier.otherEID(2-s2.0-85153380287)-
dc.identifier.urihttps://doi.org/10.1109/JIOT.2023.3265028-
dc.identifier.urihttps://dspace.iiti.ac.in/handle/123456789/11903-
dc.description.abstractThis paper proposes Coalitional Game-Based Broadcast Proxy Re-encryption in IoT a broadcast proxy re-encryption for adding new IoT devices. The proxy re-encryption is extended to broadcast proxy re-encryption to prevent re-calculation of the re-encryption key. However, the group of recipients needs to be pre-determined before the calculation of the re-encryption key. If any new IoT device requires the same data, an individual re-encryption key is generated for him/her. Hence, generating individual re-encryption key is an overhead for the organization. We propose a re-encryption key updation for the broadcast proxy re-encryption method. If excessive IoT devices want to join the group of the existing recipient, then updation needs to be done learnedly as an excessive number of recipients in a group increases the computation cost of the decryption extremely for all the members of the group. Therefore, we use the coalitional game theory to estimate the optimal number of new recipients from all new recipients. We update the re-encryption key for the optimal number of members and a separate re-encryption key is calculated for other recipients. We prove the correctness of the CBP. We prove that if any recipient behaves maliciously, s/he cannot get the secret key of the organization. IEEEen_US
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.sourceIEEE Internet of Things Journalen_US
dc.subjectBroadcast encryptionen_US
dc.subjectClouden_US
dc.subjectCoalitional Game theoryen_US
dc.subjectCostsen_US
dc.subjectEncryptionen_US
dc.subjectGame theoryen_US
dc.subjectGamesen_US
dc.subjectIdentity-based encryptionen_US
dc.subjectInternet of Thingsen_US
dc.subjectOrganizationsen_US
dc.subjectProxy Re-encryptionen_US
dc.subjectServersen_US
dc.titleCBP: Coalitional Game-Based Broadcast Proxy Re-encryption in IoTen_US
dc.typeJournal Articleen_US
Appears in Collections:Department of Computer Science and Engineering

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