Please use this identifier to cite or link to this item: https://dspace.iiti.ac.in/handle/123456789/5452
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dc.contributor.authorTiwari, Akankshaen_US
dc.contributor.authorPachori, Ram Bilasen_US
dc.contributor.authorKhanganba, Sanjram Premjiten_US
dc.date.accessioned2022-03-17T01:00:00Z-
dc.date.accessioned2022-03-17T15:42:03Z-
dc.date.available2022-03-17T01:00:00Z-
dc.date.available2022-03-17T15:42:03Z-
dc.date.issued2022-
dc.identifier.citationTiwari, A., Pachori, R. B., & Sanjram, P. K. (2022). Dorsal-ventral visual pathways and object characteristics: Beamformer source analysis of EEG. Computers, Materials and Continua, 70(2), 2347-2363. doi:10.32604/cmc.2022.020299en_US
dc.identifier.issn1546-2218-
dc.identifier.otherEID(2-s2.0-85116074703)-
dc.identifier.urihttps://doi.org/10.32604/cmc.2022.020299-
dc.identifier.urihttps://dspace.iiti.ac.in/handle/123456789/5452-
dc.description.abstractIn performing a gaming task, mental rotation (MR) is one of the important aspects of visuospatial processing. MR involves dorsal-ventral pathways of the brain. Visual objects/models used in computer-games play a crucial role in gaming experience of the users. The visuospatial characteristics of the objects used in the computer-game influence the engagement of dorsal-ventral visual pathways. The current study investigates how the objects' visuospatial characteristics (i.e., angular disparity and dimensionality) in an MR-based computer-game influence the cortical activities in dorsal-ventral visual pathways. Both the factors have two levels, angular disparity: convex angle (CA) vs. reflex angle (RA) and dimensionality: 2D vs. 3D. Sixty healthy adults, aged, 18-29 years (M = 21.6) were recruited for the study and randomly assigned to four gaming conditions i.e., 15 participants in each group. The multichannel electroencephalogram (EEG) data were recorded from 60 healthy adults while playing the game. The source reconstruction was done for ∼3000 sources inside the brain using the Dynamic Imaging of Coherent Sources (DICS) beamforming method for θ1(4-5.75), θ2(5.75-7.5), α1(7.5-9), α2(9-11), α3(11-13), β1(13-17.25), β2(17.25-21.5) Hz frequency sub-bands. The reconstructed neuronal sources were segmented into 68 functionally parcellated brain regions, and the percentage of active sources for each region was computed. Further, the differences across the 68 regions among the four gaming conditions were evaluated using the percentage of active sources. The differences in activation for the dorsal-ventral pathways and some additional brain regions were observed among the four groups. The game with 2D objects and CA showed higher activation than that with 3D objects and RA, respectively. The dorsal pathway was found to be more active in contrast to the ventral pathway. The findings suggest that angular disparity and dimensionality in MR influence the engagement of dorsal-ventral visual pathways in such a way that angular disparity has a greater impact on cortical activation across this region than dimensionality. Also, higher activation for CA as compared to RA irrespective of dimensionality reflects the complexity of spatial information processing under CA. Similarly, greater activation was seen for 2D objects than 3D, indicating difficulty in information processing due to deficient visual features. © 2022 Tech Science Press. All rights reserved.en_US
dc.language.isoenen_US
dc.publisherTech Science Pressen_US
dc.sourceComputers, Materials and Continuaen_US
dc.subjectBeamformingen_US
dc.subjectBrainen_US
dc.subjectChemical activationen_US
dc.subjectComputer gamesen_US
dc.subjectBeam formersen_US
dc.subjectCoherent sourcesen_US
dc.subjectConditionen_US
dc.subjectDorsal-ventral pathwayen_US
dc.subjectDynamic imagingen_US
dc.subjectDynamic imaging of coherent source beamformeren_US
dc.subjectMental rotationen_US
dc.subjectSource localizationen_US
dc.subjectVisual objectsen_US
dc.subjectVisual pathwaysen_US
dc.subjectElectroencephalographyen_US
dc.titleDorsal-ventral visual pathways and object characteristics: Beamformer source analysis of EEGen_US
dc.typeJournal Articleen_US
dc.rights.licenseAll Open Access, Gold-
Appears in Collections:Department of Electrical Engineering

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